<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="TargetFrame.lua"/>
	<Frame name="TargetofTargetBuffButtonTemplate" inherits="PartyBuffButtonTemplate" virtual="true" hidden="true">
		<Size>
			<AbsDimension x="12" y="12"/>
		</Size>
		<Scripts>
			<OnLoad>
				local border = getglobal(self:GetName().."Border");
				border:SetWidth(13);
				border:SetHeight(13);
			</OnLoad>
			<OnEnter>
				if ( self:GetCenter() > GetScreenWidth()/2 ) then
					GameTooltip:SetOwner(self, "ANCHOR_LEFT");
				else
					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				end
				local filter;
				if ( GetCVarBool("showDispelDebuffs") ) then
					filter = "RAID";
				end
				GameTooltip:SetUnitDebuff(self:GetParent().unit, self:GetID(), filter);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Frame>
	<Button name="TargetDebuffButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="17" y="17"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentIcon" setAllPoints="true"/>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
					<Size>
						<AbsDimension x="17" y="17"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
				</Texture>	
				<FontString name="$parentCount" inherits="NumberFontNormalSmall">
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="-1" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true" hidden="true">
				<Anchors>
					<Anchor point="CENTER">
						<Offset>
							<AbsDimension x="0" y="-1"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Cooldown>
		</Frames>
		<Scripts>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					GameTooltip:SetUnitDebuff(self.unit, self:GetID());
				end
			</OnUpdate>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
				GameTooltip:SetUnitDebuff(self.unit, self:GetID());
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="TargetBuffButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="21" y="21"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentIcon" setAllPoints="true"/>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentCount" inherits="NumberFontNormalSmall">
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="2" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentStealable" file="Interface\TargetingFrame\UI-TargetingFrame-Stealable" hidden="true" alphaMode="ADD">
					<Size>
						<AbsDimension x="24" y="24"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true">
				<Anchors>
					<Anchor point="CENTER">
						<Offset>
							<AbsDimension x="0" y="-1"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Cooldown>
		</Frames>
		<Scripts>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					GameTooltip:SetUnitBuff(self.unit, self:GetID());
				end
			</OnUpdate>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
				GameTooltip:SetUnitBuff(self.unit, self:GetID());
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="TargetFrame" frameStrata="LOW" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" parent="UIParent">
		<Size>
			<AbsDimension x="232" y="100"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="250" y="-4"/>
				</Offset>
			</Anchor>
		</Anchors>
		<HitRectInsets>
			<AbsInset left="96" right="6" top="4" bottom="9"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="TargetFrameFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
					<Size>
						<AbsDimension x="242" y="93"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="-24" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.9453125" top="0" bottom="0.181640625"/>
				</Texture>
				<Texture name="TargetFrameBackground">
					<Size>
						<AbsDimension x="119" y="41"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-106" y="-22"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture name="TargetFrameNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground">
					<Size>
						<AbsDimension x="119" y="19"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-106" y="-22"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="TargetPortrait">
					<Size>
						<AbsDimension x="64" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-42" y="-12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="TargetFrameTextureFrame" setAllPoints="true">
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="TargetFrameTexture" file="Interface\TargetingFrame\UI-TargetingFrame">
							<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
						</Texture>
						<FontString name="TargetName" inherits="GameFontNormalSmall">
							<Size>
								<AbsDimension x="100" y="10"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="-50" y="19"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TargetLevelText" inherits="GameFontNormalSmall">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="63" y="-16"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TargetDeadText" inherits="GameFontNormalSmall" text="DEAD">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="-50" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TargetFrameHealthBarText" inherits="TextStatusBarText">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="-50" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TargetFrameManaBarText" inherits="TextStatusBarText">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="-50" y="-8"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="ARTWORK">
						<Texture name="TargetHighLevelTexture" file="Interface\TargetingFrame\UI-TargetingFrame-Skull">
							<Size>
								<AbsDimension x="16" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="63" y="-16"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="TargetLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
							<Size>
								<AbsDimension x="16" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT">
									<Offset>
										<AbsDimension x="-44" y="-10"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="TargetPVPIcon" hidden="true">
							<Size>
								<AbsDimension x="64" y="64"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT">
									<Offset>
										<AbsDimension x="3" y="-20"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="TargetRaidTargetIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
							<Size>
								<AbsDimension x="26" y="26"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="-73" y="-14"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
			<Frame name="TargetFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="10" y="-60"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TargetFrameDropDown_OnLoad(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<StatusBar name="TargetFrameHealthBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="119" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-106" y="-41"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "targetStatusText";
						self.cvarLabel = "STATUS_TEXT_TARGET";
						self.zeroText = "";
					</OnLoad>
					<OnValueChanged>
						UnitFrameHealthBar_OnValueChanged(self, value);
						TargetHealthCheck(self, value);
					</OnValueChanged>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<StatusBar name="TargetFrameManaBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="119" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-106" y="-52"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "targetStatusText";
						self.cvarLabel = "STATUS_TEXT_TARGET";
					</OnLoad>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="0" b="1.0"/>
			</StatusBar>
			<StatusBar name="TargetFrameSpellBar" inherits="CastingBarFrameTemplate" hidden="true">
				<Size>
					<AbsDimension x="150" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM">
						<Offset>
							<AbsDimension x="-15" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnShow>
						Target_Spellbar_AdjustPosition(self);
					</OnShow>
					<OnLoad>
						Target_Spellbar_OnLoad(self);
					</OnLoad>
					<OnEvent>
						Target_Spellbar_OnEvent(self, event, ...);
					</OnEvent>
				</Scripts>
			</StatusBar>
			<Frame name="TargetFrameBuffs" hidden="true">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
			</Frame>
			<Frame name="TargetFrameDebuffs" hidden="true">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
			</Frame>
			<Frame name="TargetFrameNumericalThreat" hidden="true">
				<Size>
					<AbsDimension x="49" y="18"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="TOP">
						<Offset x="-50" y="-22"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentValue" inherits="GameFontHighlight" text="100%">
							<Anchors>
								<Anchor point="TOP">
									<Offset x="0" y="-4"/>
								</Anchor>
							</Anchors>
						</FontString>
						<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
							<Size>
								<AbsDimension x="37" y="14"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset x="0" y="-3"/>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="ARTWORK">
						<Texture file="Interface\TargetingFrame\NumericThreatBorder">
							<TexCoords left="0" right="0.765625" top="0" bottom="0.5625"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self.text = getglobal(self:GetName().."Value");
						self.bg = getglobal(self:GetName().."BG");
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				UnitFrame_Initialize(self, "target", TargetName, TargetPortrait,
									 TargetFrameHealthBar, TargetFrameHealthBarText,
									 TargetFrameManaBar, TargetFrameManaBarText,
				                     TargetFrameFlash, 
									 "player",
									 TargetFrameNumericalThreat);
				self.noTextPrefix = true;
				TargetFrame_OnLoad(self);
			</OnLoad>
			<OnEvent>
				TargetFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				TargetFrame_OnUpdate(self, elapsed);
				TargetFrame_HealthUpdate(self, elapsed, "target");
			</OnUpdate>
			<OnHide>
				TargetFrame_OnHide(self);
			</OnHide>
			<OnEnter>
				UnitFrame_OnEnter(self);
			</OnEnter>
			<OnLeave>
				UnitFrame_OnLeave(self);
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="TargetofTargetFrame" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" parent="TargetFrame" hidden="true">
		<Size>
			<AbsDimension x="93" y="45"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOMRIGHT">
				<Offset>
					<AbsDimension x="-35" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="TargetofTargetBackground">
					<Size>
						<AbsDimension x="46" y="15"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT">	
							<Offset>
								<AbsDimension x="42" y="13"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture name="TargetofTargetPortrait">
					<Size>
						<AbsDimension x="35" y="35"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="5" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="TargetofTargetTextureFrame" setAllPoints="true">
				<Layers>
					<Layer level="BORDER">
						<Texture name="TargetofTargetTexture" file="Interface\TargetingFrame\UI-TargetofTargetFrame">
							<TexCoords left="0.015625" right="0.7265625" top="0" bottom="0.703125"/>
						</Texture>
						<FontString name="TargetofTargetName" inherits="GameFontNormalSmall" justifyH="LEFT">
							<Size>
								<AbsDimension x="100" y="10"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT">
									<Offset>
										<AbsDimension x="42" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TargetofTargetDeadText" inherits="GameFontNormalSmall" text="DEAD">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="15" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						RaiseFrameLevel(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<StatusBar name="TargetofTargetHealthBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="46" y="7"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-2" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnValueChanged>
						TargetofTargetHealthCheck(self, value);
					</OnValueChanged>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="1.0" b="0"/>
			</StatusBar>
			<StatusBar name="TargetofTargetManaBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="46" y="7"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-2" y="-23"/>
						</Offset>
					</Anchor>
				</Anchors>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="0" b="1.0"/>
			</StatusBar>
			<Frame name="$parentDebuff1" inherits="TargetofTargetBuffButtonTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="4" y="-10"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame name="$parentDebuff2" inherits="TargetofTargetBuffButtonTemplate" id="2">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="1" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame name="$parentDebuff3" inherits="TargetofTargetBuffButtonTemplate" id="3">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-1"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame name="$parentDebuff4" inherits="TargetofTargetBuffButtonTemplate" id="4">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="1" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				TargetofTarget_OnLoad(self);
			</OnLoad>
			<OnShow>
				TargetFrame_UpdateAuras(self);
			</OnShow>
			<OnHide>
				TargetofTarget_OnHide(self);
			</OnHide>
			<OnEvent>
				UnitFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				TargetofTarget_Update(self, elapsed);
			</OnUpdate>
		</Scripts>
	</Button>
</Ui>
